![]() ![]() This forum is also NOT indexed for searching.Ĭhild Boards: Steve's Fiction, Vandermeer's Fiction, Kurt's Fiction, Erik's Fiction, Father Tim's Fiction, Andrew's Fiction, Ian's Fiction, Mr. Spoilers outside of this forum will be moved here. This is for threads dealing with Aurora II. Just "this happened and it was freaking cool!" Any other discussions will be removed.Ĭhild Boards: The Second Chronicle of the Duranium LegionĬhild Boards: The Twelve Colonies, The Suns Never Set, Gothic Campaign, Per Ardua Ad Astra, Earth Alliance, Imperium of Man, Escape from Earth, Holy Church of Sacred TerraĬhild Boards: Doodle's Archived Fiction, Hevereyn, Silent Cartographer, Solar StruggleĬhild Boards: Release Notes, Launcher & Backup Utility, Portable Launcher Utility, Aurora Raw Viewer, Graphics PacksĬentral location for general discussions on the Rules Wiki This is for Steve-Approved (tm) Mods only. If you have mods, please reproduce the error with no mods before reporting a bug.Ĭhild Boards: Custom Ribbon Maker, Image Enhancements Please post any bug reports in this sub-forum in the appropriate thread for the version. Post your ship and ground formation designs here for discussion Suggestions for the next version of C# Aurora General C# Aurora chat, not related to specific mechanics, bugs or suggestionįiles for installing C# Aurora (once it is available)Ĭhange Logs and Discussions on the Mechanics of C# Aurora Started by xenoscepter on May 27, 2020, 07:01:15 PM in General Discussionįorum threads during development phase of C# Aurora Re: Questions Not Worth Their Own Thread: C# Edition Started by Steve Walmsley on Yesterday at 06:22:00 AM in Aurora Chat Started by SpaceMarine on February 27, 2023, 12:42:26 PM in Aurora Videos (C#) Started by eric_I_need_help on February 24, 2023, 11:57:47 AM in Forum IssuesĪurora 4x C# - Episode 5 - The Commonwealth - The Age of Piracy Started by theplahunter on Yesterday at 03:49:52 PM in General C# Fiction ![]() ![]() Started by Steve Walmsley on August 06, 2022, 05:01:36 AM in C# Suggestions Started by nuclearslurpee on February 03, 2023, 04:55:43 PM in C# Suggestions Re: Tentative Suggestions for Missile Rebalancing by Tweaking Launcher Size Rules Started by Stormtrooper on Yesterday at 04:09:07 PM in General Discussion Started by Steve Walmsley on September 10, 2022, 12:55:05 PM in C# Mechanics How the installations are able to provide Mercury with an atmosphere 10x as thick as Earth's made of pure Neon is anyone's guess.Started by Steve Walmsley on September 07, 2022, 04:56:25 PM in C# Mechanics Orbital ships do not receive the bonuses granted by the civilian adminstrators and the ground based terraformers do not receive the military officer bonuses. Terraforming installations work in parallel with orbital terraforming modules, however only one gas may be terraformed at a time. When moving parts, the entire installation must be moved before it becomes operational. Terraforming installations require 125,000 tons of cargo space (25 cargo holds), but are automatically broken down into parts if only partial cargo capacity is available. This method will also halt orbital terraforming. which has the same effect without incurring the 6-month restart delay (?). Terraforming can be paused by selecting Terraforming Inactive. Note that orbital terraforming via Terraforming Modules are not affected. Shutting down in this way will require a 6-month warm-up time to restart terraforming. This will immediately halt all planetary terraforming and remove any associated Wealth costs. Terraforming installatoins can be mass-shutdown via the Civilian / Ind Status tab of the Economics screen. Save Atm: Click to save the value for Maximum Atm.Maximum Atm: The maximum atmospheric pressure of the selected gas to add (minimum if subtracting).Add Gas to Atmosphere: Check to add gas, uncheck to substract.Selected Gas: The desired gas to add or subtract from the atmosphere. ![]() A terraforming installation can add or subtract an amount of gas equal to the racial terrforming rate per year modified by the planetary and sector governor's Terraforming bonus and require 250,000 civilians each to operate.įormula: (Racial Terraforming Rate) * (Sector Governor Terraforming Bonus * 0.25) * (Planetary Governor Terraforming Bonus) Terraforming Installations are managed on the Environment / GMC tab of the Economics Screen (F2 at the main menu). Lower colony costs mean each colony costs less to operate and require less infrastructure per million colonists. Terraforming Installations allow terraforming of your colonies, allowing a reduction (and eventual elimination) of colony costs. ![]()
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